Guild Wars
Chapter 1: Miscellaneous Info

Reputation rankings:

1. Emperor - 2000 points - Entitled to own an empire which must consist of at least 5 Kingdoms merged together.

2. King - 1500 points - Entitled to own a kingdom that must have at least 2 High-tier cities including a capital.

3. Duke - 1200 points - Entitled to create/own a city that must be at least, 1/4th of the Kingdom's territory. Can alternatively be appointed as city lord for the capital city.

4. Minor Duke - 1000 points - Entitled to create/own a town that must not grow to more than 1/10th of the Kingdom's territory. Can alternatively be appointed city lord for a High-tier city.

5. High Noble - 700 points - Entitled to be appointed as a city lord for a Mid-tier city. Total Immunity from the law starts from here.

6. Noble - 500 points - Entitled to be appointed as city lord for a Small-tier city. Major immunity to the law.

7. Minor Noble - 300 points - Entitled to take a governmental position as well as special rights to land in any small-tier city. Can alternatively be appointed a lord of a maximum of 5 towns. Minor immunity to the law.

8. Lord - 100 points - Entitled to be appointed as a lord of a town. No other powers.

Guild Reputation rankings;

1. Fledgling Group - 0 points - Tier 0

2. Guild - 10000 points - Tier 1

3. Association - 25000 points - Tier 2

4. Organization - 50000 points - Tier 3

5. Hegemon - 75000 points - Tier 4

6. World Power - 100000 points - Tier 5

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7. Universal Power - 200000 points - Tier 6

8. Divine Pantheon - 500000 points - Tier 7

Treasure Chest rankings:

1. Divine Chest - priceless - 70% chance for a legendary item, 30% chance for a divine item.

2. Legendary Chest - 300,000 platinum at least - 70% chance for an epic item, 30% chance for a legendary item.

3. Epic Chest - 3,000 platinum at least - 70% chance for an rare item, 30% chance for a epic item.

4. Rare Chest - 10 platinum at least - 70% chance for an uncommon item, 30% chance for a rare item.

5. Uncommon Chest - 10 gold at least - 70% chance for an common item, 30% chance for a uncommon item.

6. Common Chest - 1 gold - 70% chance for an trash-tier item, 30% chance for a common item.

Weapon/Item Rankings:

1. Divine - Priceless - Non-existent drop rate

2. Legendary - 1,000,000 gold minimum - 0.000000000001% drop rate for monsters above Colonel rank

3. Epic - 50,000 gold minimum - 0.1% drop rate for monsters above Major rank.

4. Rare - 50 gold minimum - 10% drop rate for monsters above Captain rank

5. Uncommon - 50 silver minimum - 20% drop rate for monsters above Lieutenant rank

6. Common - 50 bronze minimum - 70% drop rate for monsters above Sergeant rank

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7. Trash-tier - Price tag cannot be given to rubbish - Check your neighbor's garbage can, you'll definitely find one or two.

Hidden Weapon/Item Rankings:

1. Semi-Legendary

2. Pseudo-Legendary

3. Semi-Epic

4. Pseudo-Epic

(The above rankings only apply to player made items)

Monster Rankings:

1. General - Minimum 100,000,000 HP - World boss tier monster

2. Colonel - Minimum 10,000,000 HP - Continental boss tier monster

3. Major - Minimum 1,000,000 HP - Regional boss tier monster

4. Captain - Minimum 100,000 HP - Dungeon boss tier monster

5. Lieutenant - Minimum 10,000 HP - Mini-Dungeon boss tier monster

6. Sergeant - Minimum 1,000 HP - Party tier boss monster

7. Specialist - Minimum 500 HP - Common monster

8. Private - Minimum 100 HP - Cannon fodder monster

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Item/Potion/Consumable quality ranking:

1. Perfect - 100% effectiveness

2. Exquisite - 70% effectiveness

3. Superb - 50% effectiveness

4. Notable - 30% effectiveness

5. Average - 10% effectiveness

6. Poor - 1% effectiveness

Class Promotion Rankings:

1. Rank 0 - Beginner - Level 0 to 10

2. Rank 1 - Adventurer - Level 10 to 50

3. Rank 2 - Lord - Level 50 to 100

4. Rank 3 - King - Level 100 to 150

5. Rank 4 - Emperor - Level 150 to 200

6. Rank 5 - Demigod - Level 200 to 250

7. Rank 6 - Godling - Level 250 to 300

8. Rank 7- God - Level 300 to 400

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Guild Wars Chapter 1: Miscellaneous Info
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